collision mismatch has made at least three yellows unreachable (sphere gets stuck on upper edge of ramp.)
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the ball cannot physicaly climp a 90% slope, we are supposed to jump to reach these yellow power sphere
WebGL: camera rotation seems to be based on absolute mouse-position, instead of relative position, making it nigh impossible to properly rotate the camera.
thanks, rotation is now handled by the right and left arrows and not the mouse, so this is not a problem anymore :)
needs WASD(QWERTY) support in addition to ZQSD(AZERTY) support